Lorencia |
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Lorencia is a wide plain located in the center of MU.
Dark knights and Dark Sorcerers begin their careers here. Due to heavy
rainfall tall trees and grasses abound. It is a suitable hunting place for
low level (1-20) adventurers. |
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Level Limit |
Dark Knights and Dark Wizards were born in this place. If
a fairy elf wants to go to Lorencia, she needs to be over level 10. |
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Features |
This is the place that Dark Knights and Dark Wizards
start an adventure. |
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Monsters |
Spider, Budge Dragon, Lich, Bull Fighter, Giant, Hound,
Elite Bull Fighter, Skeleton Warrior. |
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Noria |
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Noria, the home world of the Fairy kingdom, is a huge
woods located in the easternmost of the MU Continent. Originally, Noria was
once populated only by the Fairies, but after Kundun's invasion of MU,
exchange between humans grew more frequent and human settlement in the region
became more pronounced. Fairy characters all begin their careers within
Noria. The region's location may seem trivial but as the access point for the
East Sea and the underwater city of Atlans it plays a significant role. The
Chaos Goblin that creates Chaos items and Wings through the unique Chaos
System also resides here. |
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Level Limit |
The land of Fairies. Dark Knights and Dark Wizards should
be at least level 10 to move freely within Noria. |
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Features |
The start point for Fairy characters. The Chaos Goblin is
located in this place. |
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Monsters |
Chain Scorpion, Goblin, Stone Golem, Agon, Forest
Monster, Elite Goblin, Hunter, Beetle Monster. |
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Devias |
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Devias is a snowfield located at the north of Lorencia
and it covered with perpetual snow. Monsters here are more powerful than
those in Lorencia or Noria so only adventurers over leve 15 can enter Devias.
The guild master who creates and manages guilds is also located in
Devias." should be changed to "Devias is a snowfield located at the
north of Lorencia and it is covered with perpetual snow. Monsters here are
more powerful than those in Lorencia or Noria so only adventurers over level
15 can enter Devias. The guild master who creates and manages guilds is also
located in Devias. |
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Level Limit |
A minimum level of 15 is required to enter. |
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Features |
A snowfield where strong monsters reside. The Guild
master who manages guilds is located here. |
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Monsters |
Yeti, Elite Yeti, Ice Queen, Assassin, Ice Monster, Worm,
Hommerd. |
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Dungeon |
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The Dungeon is a formidable cave located to the north of
Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a
frightening beast that lays in wait on the lowest level. Many a brave
adventurers has entered the Dungeon but few have returned to tell of their
tale. Due to the lure of untold treasures within these caverns, but beware,
Hell is but a stones throw away from the horrors that reside here."
should be changed to "The Dungeon is a formidable cave located to the
northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the
Gorgon, a frightening beast that lays in wait on the lowest level. Due to the
lure of untold treasures within these caverns, many a brave adventurers have
entered the Dungeon but few have returned to tell of their tale. If you are
brave then venture forth but beware, Hell is but a stones throw away from the
horrors that reside there. |
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Level Limit |
A minimum level of 20 for the first floor, 40 for the
second floor and 50 for the third floor are the requirements for movement. |
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Features |
Complicated three-story cave. Strong monsters live here. |
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Monsters |
Ghost, Dark Knight, Cyclops, Larva, Skeleton Archer,
Elite Skeleton Warrior , Skeleton Warrior, Thunder Lich, Hell Spider, Hell
Hound, Poison Bull, Gorgon. |
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Atlans |
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The once beautiful Ocean of Atlans,
became inhabited by one of Kundun's Strongest Monsters, the Hydra. The Hydra
then summoned several sea monsters to guard the pathway to Tarkan. Atlans is
on the southern part of Noria and is not for the weak. The Treasures of
Atlans is guarded by the Hydra for a reason. |
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Level Limit |
Character level 60 and above may walk to Atlans but must
be 70 and above to warp there. Characters with level 5 Gloves and above may
utilize a faster swimming speed as they race through Atlans. |
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Features |
Strong adventurers may challenge the Hydra and his army
of sea monsters. Though not all will survive, those who do are astounding. |
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Monsters |
Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie,
Lizard King and Hydra. |
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Lost Tower |
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The Lost Tower is a huge tower located to the north of
the MU continent. The Lost Tower had once been used as a shrine, but after
the plunder of Kundun, it has become an utter wasteland. Kundun has assigned
various forms of dreadful monsters to each floor of this tower. Balrog, a
foul beast located on the top floor that flourishes a scythe waiting for its
prey. There are few warriors in the land of MU who can compete with him. in the land of MU who can compete with him. |
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Level Limit |
Characters level 80 and above may move to the Lost Tower
but must be level 90 and above to warp there. A level over 80 is required for
the second floor, 90 for the third floor, 90 for the fourth floor, 100 for
the 5th floor, 100 for the 6th floor and 110 for the 7th floor. |
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Features |
Highest degree of difficulty, best items and treasures,
prime hunting spot for exceptionally strong adventurers. Levels 90 can warp
to Lost Tower. |
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Monsters |
Devil, Death Cow, Death Gorgon, Shadow, Poison Shadow,
Balrog, Cursed Wizard, Death Knight. |
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Tarkan |
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The Desert of MU, Tarkan holds host to some of the
strongest monsters. Only few stray to Tarkan to seek the treasures guarded by
the Zaikan and the Death Beam Knight. The remains of many warriors who dared
travel to Tarkan can still be seen lying in the desert. |
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Level Limit |
Characters of level 130 and above may reach the desert of
Tarkan. Characters with level 140 and above may warp directly to the deserts
of Tarkan. |
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Features |
Tarkan holds many great treasures gaurded by Zaikan and
the Death Beam Knight. |
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Monsters |
Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight,
Zaikan, Death Beam Knight. |
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Icarus |
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The path in the sky, Icarus is one of the toughest maps
and only the highest levels can survive there. Either wings or a flying mount
is required to enter this map. Guarded by the Dark Phoenix, only the
strongest teams stand a chance of reaching the end. |
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Level Limit |
Characters of level 170 can warp while riding a flying
mount or with wings, or walk in at 160 with a flying mount. |
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Features |
Great treasures await those who are able to defeat the
guardians of the sky. |
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Monsters |
Alquamos, Mega Crust, Queen Ranier, Drakan, Alpha Crust,
phantom Knight, Great Drakan, Phoenix of Darkness. |
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Kalima |
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The world that Lord Kundun has been banished to houses
his most loyal minions. Not just anyone can enter Kalima champions of MU must
first find the Lost Map which can be made from finding 5 pieces of the Lords
Mark. There are 6 gateways to Kalima and Champions are only allowed to enter
the levels in which they are allotted. Only in Kalima 6 will Champions find
the true Lord Kundun himself. |
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Level Limit |
Kalima is broken into 6 levels of entry based on your
characters level. But anyone above level 15 may enter their respected Kalima. |
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Features |
Kalima houses items not yet seen to the Continent of MU;
also in Kalima 6 Lord Kundun himself awaits your arrival. |
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Monsters |
Aegis, Lord Centurion, Blood Soldier, Death Angel,
Necron, Death Centurion, Schriker, Illusion of Kundun. |
Aida
Lands Of Trial
Crywolf
With the “THE GOD” ,”Lord”, “KR373N” and Nightmare help
Created by MassacrE